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	<title>paulmignard &#187; Flash</title>
	<atom:link href="http://paulmignard.com/category/flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://paulmignard.com</link>
	<description></description>
	<lastBuildDate>Sun, 18 Sep 2011 17:20:41 +0000</lastBuildDate>
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		<title>I was wrong</title>
		<link>http://paulmignard.com/2011/04/i-was-wrong/</link>
		<comments>http://paulmignard.com/2011/04/i-was-wrong/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 19:07:30 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Games]]></category>

		<guid isPermaLink="false">http://paulmignard.com/?p=648</guid>
		<description><![CDATA[For a while there in 2010 I was red hot on the &#8220;Flash is awesome for everything&#8221; side of the debate started by Steve Jobs infamous &#8220;Thoughts on Flash&#8221; memo. Frankly, I must have written a dozen red hot posts (&#8230;)</p><p><a href="http://paulmignard.com/2011/04/i-was-wrong/">Read the rest of this entry &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>For a while there in 2010 I was red hot on the &#8220;Flash is awesome for everything&#8221; side of the debate started by Steve Jobs infamous &#8220;<a href="http://www.apple.com/hotnews/thoughts-on-flash/">Thoughts on Flash</a>&#8221; memo. Frankly, I must have written a dozen red hot posts <em>blasting</em> Apple about their reasons and decisions to not run Flash on their mobile devices. It&#8217;s reviews like this though that make me think I was dead wrong:</p>
<blockquote><p>&#8220;<em>For the PlayBook, that edge is support for Adobe Flash, a feature that the iPad is famously lacking. RIM says it took over two years of working with Adobe to bring Flash to its tablet.</p>
<p>Two years may not have been enough. During a round of Plants vs. Zombies, gameplay bogged down whenever the animation got intense. Every time I tried to access a Flash game on Facebook, the browser crashed. Yes, every single time.</em>&#8220;</p></blockquote>
<p><a href="http://m.wired.com/reviews/2011/04/blackberry-playbook/all/1">Source</a></p>
<p>If you want animation on your pages to run on mobile devices you really should learn some HTML5. If you want to play a game, write some thing in the native language (or use a really good framework like <a href="http://www.anscamobile.com/corona/">Corona</a>.)</p>
<p>Sorry Flash, can we still be friends?</p>
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		<item>
		<title>Wow &#8211; now that&#8217;s a nice flash app</title>
		<link>http://paulmignard.com/2010/03/wow-now-thats-a-nice-flash-app/</link>
		<comments>http://paulmignard.com/2010/03/wow-now-thats-a-nice-flash-app/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 11:00:03 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://paulmignard.com/?p=452</guid>
		<description><![CDATA[audiotool.com I have no idea how to use this yet but man that is some nice flash!]]></description>
			<content:encoded><![CDATA[<p><a href="http://paulmignard.com/2010/03/wow-now-thats-a-nice-flash-app/audiotool/" rel="attachment wp-att-453"><img src="http://paulmignard.com/wp-content/uploads/2010/03/audiotool.jpg" alt="" title="audiotool" width="710" height="421" class="alignleft size-full wp-image-453" /></a></p>
<p><a href="http://www.audiotool.com">audiotool.com</a></p>
<p>I have no idea how to use this yet but man that is some <em>nice</em> flash!</p>
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		<title>Be an Octopus!</title>
		<link>http://paulmignard.com/2010/03/be-an-octopus/</link>
		<comments>http://paulmignard.com/2010/03/be-an-octopus/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 14:02:13 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[quotes]]></category>

		<guid isPermaLink="false">http://paulmignard.com/?p=444</guid>
		<description><![CDATA[From Ryan at Untold Entertainment: &#8220;At the end of his talk, Dan painted a very bleak picture of the Flash games industry, one where ongoing consolidation leads to big, unstoppable companies, and Flash developers serve at the behest of their (&#8230;)</p><p><a href="http://paulmignard.com/2010/03/be-an-octopus/">Read the rest of this entry &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.untoldentertainment.com/blog/2010/03/11/gdc-2010-wednesday/">Ryan at Untold Entertainment</a>:</p>
<p><em>&#8220;At the end of his talk, Dan painted a very bleak picture of the Flash games industry, one where ongoing consolidation leads to big, unstoppable companies, and Flash developers serve at the behest of their new overlords. He’s totally right – that’s already happening. But then he started channeling Karl Marx and Sun Tzu, preaching that workers (Flash devs) must own the mode of production, or build their castles on less crowded hills. His advice: be platform-agnostic. Don’t be a Flash developer or an iPhone developer or an Android developer. Be an octopus. Constantly dip your tentacles into many different buckets, pulling out new players and audience members on a variety of platforms, so that you don’t become beholden to the powers that will eventually control any particular platform, given enough time.&#8221;</em></p>
<p>It&#8217;s funny, I&#8217;ve for the longest time identified myself as a Flash Developer &#8211; even now as I primarily do C# development. It seems like the advice is conflicting though &#8211; some say to specialize and be the best at what you do and some say to &#8220;Be an octopus.&#8221;  I&#8217;m starting to lean toward the octopus camp in a Robert Rodriguez &#8220;People are scared when you can do everything yourself&#8221; kind of way&#8230;</p>
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		<title>The latest from FogBugz dev land</title>
		<link>http://paulmignard.com/2010/02/the-latest-from-fogbugz-dev-land/</link>
		<comments>http://paulmignard.com/2010/02/the-latest-from-fogbugz-dev-land/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 04:52:40 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[FogBugz]]></category>

		<guid isPermaLink="false">http://paulmignard.com/?p=422</guid>
		<description><![CDATA[This is still pretty rough because I&#8217;m still hashing out where this whole thing is going. I figure it&#8217;s kinda hard to go wrong with wood and paper right? I keep choosing and un-choosing what language I&#8217;m writing this thing (&#8230;)</p><p><a href="http://paulmignard.com/2010/02/the-latest-from-fogbugz-dev-land/">Read the rest of this entry &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://paulmignard.com/2010/02/the-latest-from-fogbugz-dev-land/latest_fogbugz/" rel="attachment wp-att-423"><img src="http://paulmignard.com/wp-content/uploads/2010/02/latest_fogbugz.jpg" alt="" title="latest_fogbugz" width="710" height="282" class="alignleft size-full wp-image-423" /></a></p>
<p>This is still pretty rough because I&#8217;m still hashing out where this whole thing is going. I figure it&#8217;s kinda hard to go wrong with wood and paper right?  I keep choosing and un-choosing what language I&#8217;m writing this thing with, I should actually do a post on that someday! Just wanted to make sure that you knew that I was still up to something.</p>
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		<title>Adobe Max-at-Home continues</title>
		<link>http://paulmignard.com/2009/10/adobe-max-at-home-continues/</link>
		<comments>http://paulmignard.com/2009/10/adobe-max-at-home-continues/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 03:23:08 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://paulmignard.com/?p=289</guid>
		<description><![CDATA[So today is the theoretical &#8220;Day Two&#8221; of my watching max videos at home. To give myself the true conference-like experience, I bought a new actionscript book from the max-at-home bookstore. I&#8217;m hoping adobe will give me a copy of (&#8230;)</p><p><a href="http://paulmignard.com/2009/10/adobe-max-at-home-continues/">Read the rest of this entry &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>So today is the theoretical &#8220;Day Two&#8221; of my watching max videos at home. To give myself the true conference-like experience,  I bought a new <a href="http://www.amazon.com/ActionScript-Multiplayer-Games-Virtual-Worlds/dp/0321643364/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1256008499&#038;sr=8-1">actionscript book from the max-at-home bookstore</a>. I&#8217;m hoping adobe will give me a copy of Coldfusion 9 to give away to myself. I should go outside or something&#8230;nah, on with the un-conference!</p>
<p><strong><a href="http://tv.adobe.com/watch/max-2009-design/building-great-games-with-flash/">Building Great Games With Flash</a></strong></p>
<p>This was an interesting session in that the demands for innovative are presented as being very high and the power of Flash being able to deliver is also very high.  I know that sounds like a schmaltzy pro-adobe marketing milkshake but it just seems like Adobe is really the place to make fun stuff happen when it comes to casual gaming. Two really great notes to take away from this session is the need to rapidly prototype idea&#8217;s before going crazy with the implementation AND that the best games are made great by the amazing amount of polish they receive.  Couldn&#8217;t agree more on that last point&#8230;</p>
<p>Oh quick note &#8211; fast forward to the 15 minute mark or you&#8217;ll be listening to 8-bit music mixed with background noise&#8230;</p>
<p><strong><a href="http://tv.adobe.com/watch/max-2009-design/flash-platform-gaming-showcase/">Flash Platform Gaming Showcase</a></strong></p>
<p>This session had a fair amount of interesting stuff in it &#8211; namely &#8211; that gaming is now being seen as one of the top 3 use cases for Flash.  Apparently before it was video and something to do with cupcakes but now&#8230;NOW&#8230;it&#8217;s gaming! It was cool to hear that adobe actually has an <a href="http://blogs.adobe.com/adobearcade/">arcade team</a> and are looking to post some game-related content to the ADC in the next few weeks.  Other cool tidbits &#8211; Pixel Bender apparently has some cool stuff on the horizon that doesn&#8217;t involve just manipulating images and <a href="http://www.threemelons.com/en/home">Three Melons</a> has a <a href="http://blog.threemelons.com/technology/2009/01/daiquiri-fame-1.html">game development tool</a>? Very interesting&#8230;</p>
<p><strong><a href="http://tv.adobe.com/watch/max-2009-design/building-browserbased-casual-mmos/">Building Browser-Based MMO&#8217;s</a></strong></p>
<p>This was an engaging session on the business-side of building MMO&#8217;s and was really interesting to get an insight to what kind of topics need to be considered when taking on something like an MMO&#8230;Here are the standout notes on this one:</p>
<ul>
<li>&#8220;&#8230;Casual gamers play just as long as hardcore games but they need to think they can stop at any moment&#8230;&#8221;</li>
<li>Figure out what you can automate early and do it.</li>
<li>You&#8217;re app is just going to break, you can&#8217;t plan for it.  Build,Test,Fix.</li>
<li>The whole concept of cliffs and the funnel.</li>
</ul>
<p>So now I&#8217;m a little brain-fried but definitely got some useful information from tonight&#8217;s session.  I&#8217;m done with the Max-at-Home gaming track so I&#8217;ll probably finish up tomorrow with some of the dev sessions.  It&#8217;s still a little hard to watch videos for any length of time on the internet &#8211; maybe it&#8217;s just me but it&#8217;s just too darn easy to hop over to another site the second there is a lull in the session.  It&#8217;s worth it though &#8211; but it does bring home the true value in paying for the conference and seeing these folks live.</p>
<p>Ok, after a proofreading of this post it looks like I&#8217;m an adobe squawk box in some area&#8217;s&#8230;I&#8217;ll buy that but I really just don&#8217;t see any other technology really able to deliver like flash is right now (yes, I&#8217;m looking at you silverlight, don&#8217;t turn away from me!)</p>
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		<title>Things Every Flash Developer Should Know</title>
		<link>http://paulmignard.com/2009/10/things-every-flash-developer-should-know/</link>
		<comments>http://paulmignard.com/2009/10/things-every-flash-developer-should-know/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 03:13:49 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://paulmignard.com/?p=275</guid>
		<description><![CDATA[So last year after Adobe Max (it&#8217;s a big Adobe conference where they get everybody together and give them candy in the flavor of awesome new tools) they put all of the sessions online which I thought was really spectacular (&#8230;)</p><p><a href="http://paulmignard.com/2009/10/things-every-flash-developer-should-know/">Read the rest of this entry &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>So last year after Adobe Max (it&#8217;s a big Adobe conference where they get everybody together and give them candy in the flavor of awesome new tools) they put all of the sessions online which I thought was really spectacular but despite having hours of content available, I failed to watch a single one. I found that, well, it&#8217;s kinda hard to sit there for an hour and listen to a session. But this year, I certainly didn&#8217;t plan to repeat that mistake. So, short of stapling my hands to the table so I wouldn&#8217;t get distracted and head over to digg or reddit or some other site peddling delicious but useless time-wasting information I queued up the first video in my library and proceeded to fill my head with actionscript erudition. Over the next few days I&#8217;ll be watching sessions so I&#8217;ll try to give a brief synopsis of each&#8230;</p>
<p>First up &#8211; &#8220;<a href="http://tv.adobe.com/watch/max-2009-develop/things-every-flash-developer-should-know/">Things Every Flash Developer Should Know</a>&#8221; by <a href="http://www.gskinner.com/blog/">Grant Skinner</a>. This was a great session &#8211; I was totally interested from start to finish and there were definitely more than a few gems to grab onto here. From new ways to think about OOP and the pragmatic declaration to &#8220;love the timeline&#8221; -(when was the last time you heard that advice?)- I found a lot to takeaway. One thing I didn&#8217;t think about was using custom tweens on simpler things and eschewing using a tweening engine (despite that fact that his company <a href="http://www.gskinner.com/libraries/gtween/">wrote one</a>) for every single animation (like I&#8217;ve been doing ever since I found out you could abstract that chore to a separate library.) Grant has all of his <a href="http://gskinner.com/talks">talks</a> located on one page and they&#8217;re kinda interesting to look at, highly recommended.</p>
<p>All in all, a very illuminating way to spend an hour &#8211; here is the video followed by my favorite slides:</p>
<p><object width="710" height="500"><param name="movie" value="http://images.tv.adobe.com//swf/player.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="FlashVars" value="fileID=2359&#038;context=162&#038;embeded=true&#038;environment=production"></param><embed src="http://images.tv.adobe.com//swf/player.swf" flashvars="fileID=2359&#038;context=162&#038;embeded=true&#038;environment=production" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="256"></embed></object></p>

<a href='http://paulmignard.com/2009/10/things-every-flash-developer-should-know/screen-shot-2009-10-16-at-111223-pm/' title='screen-shot-2009-10-16-at-111223-pm'><img width="150" height="150" src="http://paulmignard.com/wp-content/uploads/2009/10/screen-shot-2009-10-16-at-111223-pm-150x150.png" class="attachment-thumbnail" alt="screen-shot-2009-10-16-at-111223-pm" title="screen-shot-2009-10-16-at-111223-pm" /></a>
<a href='http://paulmignard.com/2009/10/things-every-flash-developer-should-know/screen-shot-2009-10-16-at-111519-pm/' title='screen-shot-2009-10-16-at-111519-pm'><img width="150" height="150" src="http://paulmignard.com/wp-content/uploads/2009/10/screen-shot-2009-10-16-at-111519-pm-150x150.png" class="attachment-thumbnail" alt="screen-shot-2009-10-16-at-111519-pm" title="screen-shot-2009-10-16-at-111519-pm" /></a>
<a href='http://paulmignard.com/2009/10/things-every-flash-developer-should-know/screen-shot-2009-10-16-at-113124-pm/' title='screen-shot-2009-10-16-at-113124-pm'><img width="150" height="150" src="http://paulmignard.com/wp-content/uploads/2009/10/screen-shot-2009-10-16-at-113124-pm-150x150.png" class="attachment-thumbnail" alt="screen-shot-2009-10-16-at-113124-pm" title="screen-shot-2009-10-16-at-113124-pm" /></a>
<a href='http://paulmignard.com/2009/10/things-every-flash-developer-should-know/screen-shot-2009-10-16-at-113308-pm/' title='screen-shot-2009-10-16-at-113308-pm'><img width="150" height="150" src="http://paulmignard.com/wp-content/uploads/2009/10/screen-shot-2009-10-16-at-113308-pm-150x150.png" class="attachment-thumbnail" alt="screen-shot-2009-10-16-at-113308-pm" title="screen-shot-2009-10-16-at-113308-pm" /></a>
<a href='http://paulmignard.com/2009/10/things-every-flash-developer-should-know/screen-shot-2009-10-16-at-113532-pm/' title='screen-shot-2009-10-16-at-113532-pm'><img width="150" height="150" src="http://paulmignard.com/wp-content/uploads/2009/10/screen-shot-2009-10-16-at-113532-pm-150x150.png" class="attachment-thumbnail" alt="screen-shot-2009-10-16-at-113532-pm" title="screen-shot-2009-10-16-at-113532-pm" /></a>
<a href='http://paulmignard.com/2009/10/things-every-flash-developer-should-know/screen-shot-2009-10-16-at-113622-pm/' title='screen-shot-2009-10-16-at-113622-pm'><img width="150" height="150" src="http://paulmignard.com/wp-content/uploads/2009/10/screen-shot-2009-10-16-at-113622-pm-150x150.png" class="attachment-thumbnail" alt="screen-shot-2009-10-16-at-113622-pm" title="screen-shot-2009-10-16-at-113622-pm" /></a>
<a href='http://paulmignard.com/2009/10/things-every-flash-developer-should-know/max_header/' title='max_header'><img width="150" height="145" src="http://paulmignard.com/wp-content/uploads/2009/10/max_header-150x145.jpg" class="attachment-thumbnail" alt="max_header" title="max_header" /></a>

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		<title>Playing around with Augmented Reality and the FLARManager&#8230;</title>
		<link>http://paulmignard.com/2009/10/playing-around-with-augmented-reality-and-the-flarmanager/</link>
		<comments>http://paulmignard.com/2009/10/playing-around-with-augmented-reality-and-the-flarmanager/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 04:22:10 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Augmented Reality/FLAR]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://paulmignard.com/?p=266</guid>
		<description><![CDATA[If you want to see some really well done Augmented Reality (AR) go here &#8211; plus &#8211; John Mayer explaining AR is probably more interesting than me&#8230; So I&#8217;ve seen some AR in the browser for a little while now (&#8230;)</p><p><a href="http://paulmignard.com/2009/10/playing-around-with-augmented-reality-and-the-flarmanager/">Read the rest of this entry &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p><img src="http://paulmignard.com/wp-content/uploads/2009/10/paul_flar.jpg" alt="paul_flar" title="paul_flar" width="710" height="400" class="alignnone size-full wp-image-267" /></p>
<p>If you want to see some really well done Augmented Reality (AR) go <a href="http://max.adobe.com/johnmayer/">here</a> &#8211; plus &#8211; John Mayer explaining AR is probably more interesting than me&#8230;</p>
<p>So I&#8217;ve seen some AR in the browser for a little while now and have wanted to play around with the <a href="http://www.libspark.org/wiki/saqoosha/FLARToolKit/en">FLAR Toolkit</a> for some time but like most things&#8230;I just hadn&#8217;t gotten around to it. So I finally got some nerve to hop in tonight and thanks to the <a href="http://words.transmote.com/wp/flarmanager/">FLARManager</a> I was able to get stuff going pretty darn quick.  I LOVE this community!  Right away I was able to get the proverbial earth and moon example going but have a couple of other idea&#8217;s I&#8217;d love to try out.  </p>
<p>Want to see it for yourself?  Well, print out the card you find <a href="http://paulmignard.com/FLAR/resources/flar/patterns/patt001.png">here</a>, make sure you have a webcam hooked up, and then go to <a href="http://www.paulmignard.com/FLAR/1/">here</a>.  Flash will ask for your permission to use your webcam and once you do &#8211; BLAMMO &#8211; hold up your freshly minted card to your camera and start seeing the AR experience for yourself!  It&#8217;s better than unicorn tears or flowers that taste like cake!</p>
<p>You should be seeing something very much like this&#8230;</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/T5XU9cILCFk&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T5XU9cILCFk&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>I&#8217;m going to try and do something more interesting but we&#8217;ll see how far it goes. It&#8217;s incredibly fun to play with&#8230;I wonder if I could make a game out of it? Hmmmm&#8230;&#8230;</p>
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		<title>Did Flex really make (my) life better?</title>
		<link>http://paulmignard.com/2009/10/did-flex-really-make-my-life-better/</link>
		<comments>http://paulmignard.com/2009/10/did-flex-really-make-my-life-better/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 02:04:39 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://paulmignard.com/?p=264</guid>
		<description><![CDATA[I remember when I first got my hands on Flex (not the dev version of 1.5 that would never be anything that I could deploy to production because of the insane COST) &#8211; it was game changing. I could finally (&#8230;)</p><p><a href="http://paulmignard.com/2009/10/did-flex-really-make-my-life-better/">Read the rest of this entry &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>I remember when I first got my hands on Flex (not the dev version of 1.5 that would never be anything that I could deploy to production because of the insane COST) &#8211; it was game changing.  I could finally stop worrying about all of the annoying things (like laying out controls and giving data to components&#8230;and even dealing with components themselves) and could really focus on making truly awesome and polished apps (with all this new time I found!)  I remember the absolute joy of coding actionscript in eclipse and what it was like to finally have things like code completion and decent formatting.  I thought, &#8220;Man, the things I&#8217;m going to do with this new found tech&#8230;I can finally change the world! Finally!&#8221;</p>
<p>But something changed.  I don&#8217;t know if it was me, I&#8217;m not sure if was the tooling or if anyone else even feels this way but&#8230;I lost something when I started using flex.  I lost something and I want it back.  </p>
<p>I was looking through my collection of old fla&#8217;s on my hard drive&#8230;some of them are quite crude but they have something that it seems that none of my flex apps have. They&#8217;re fun. They look nicer, they&#8217;re simpler&#8230;it&#8217;s almost like I&#8217;m looking back at a time of creativity and glee. Seriously, &#8220;G-L-E-E.&#8221;  I used to try and design things. I had to, I couldn&#8217;t just throw a whole bunch of controls and MovieClips on the stage and leave it as it was.  I think the change is that Flex encourages you to look at your code.  In the flash IDE, you tried to make the code look &#8220;nice&#8221; but really, who cared?  I wasn&#8217;t building enterprise grade apps back in the day&#8230;I was building widgets, I was making cool things, I was having fun.  I used to think about motion, I used to think about really doing something cool, coming up with things that people hadn&#8217;t seen before.  Now I think about libraries, and class structure and frameworks.  I care about memory optimization and say things like &#8220;I wish I could overload methods in actionscript, mang&#8221; when I used to say things like &#8220;I love Flash, it makes me feel like I can do anything.&#8221; I was one of those people that defended the presence of the drawing toolbar in the IDE and I got really good at using my tablet to make all kinds of crazy art with the tool.</p>
<p>But Flex changed that.  Yes I could still use Flash and make swc&#8217;s and go to &#8220;Commands&#8221; and &#8220;Convert to Flex Component&#8221; but in reality&#8230;I dunno&#8230;it seems to make the magic feel far away.  I&#8217;m realizing that the last time I made something that I actually wanted to show to people was when I created <a href="http://paulmignard.com/droppings-joes/">Dropping Joes</a> which brought me back to the creative suite and closer to &#8220;designing an experience&#8221; rather than &#8220;crafting some code.&#8221;</p>
<p>I don&#8217;t know where I&#8217;m at with it all yet&#8230;I do know that I&#8217;m probably going to start spending more time in CS4 and less time in Flex (Flash) Builder. I&#8217;m trying to find something witty to say to end this post of whinging about Flex but I got nothin.  I&#8217;m just looking forward to having fun again. </p>
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		<title>I totally agree&#8230;</title>
		<link>http://paulmignard.com/2009/05/i-totally-agree/</link>
		<comments>http://paulmignard.com/2009/05/i-totally-agree/#comments</comments>
		<pubDate>Thu, 07 May 2009 20:29:47 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://paulmignard.com/?p=201</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://xkcd.com/484/"><img src="http://imgs.xkcd.com/comics/flash_games.png" title="Although ... who else can't wait for them to incorporate that Wiimote head-tracking stuff into games?  Man, the future's gonna be *awesome*." alt="Flash Games" /></a></p>
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		<title>Tilt Shift in Lynchburg</title>
		<link>http://paulmignard.com/2009/05/tilt-shift-in-lynchburg/</link>
		<comments>http://paulmignard.com/2009/05/tilt-shift-in-lynchburg/#comments</comments>
		<pubDate>Tue, 05 May 2009 15:09:20 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://paulmignard.com/?p=195</guid>
		<description><![CDATA[I&#8217;ve been messing around with awesome Pixlr online photoshop-ish thing and it&#8217;s quite impressive &#8211; I am so loving the built in tilt shift feature.]]></description>
			<content:encoded><![CDATA[<p><img src="http://paulmignard.com/wp-content/uploads/2009/05/tilt_shift_1.jpg" alt="tilt_shift_1" title="tilt_shift_1" width="710" height="536" class="alignnone size-full wp-image-196" /></p>
<p>I&#8217;ve been messing around with awesome <a href="http://www.pixlr.com/">Pixlr</a> online photoshop-ish thing and it&#8217;s quite impressive &#8211; I am so loving the built in <a href="http://en.wikipedia.org/wiki/Tilt-shift_miniature_faking">tilt shift</a> feature.  </p>
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